Company of Heroes
Publisher:
THQ
We used the full retail version of
Company of Heroes patched to version 1.7.0. It's touted as one of the best real-time strategy games of all time. Not only is the gameplay incredibly good and immersive, the graphics engine is simply stunning, making extensive use of post processing and advanced lighting techniques in the fully destructible environment.
The game was updated to version 1.7.0 in June, and this patch brings DirectX 10 capabilities to the game's engine. We've compared the various DirectX 10 cards using the game's DirectX 10 mode, but in addition we've also compared to previous generation cards under DX9 to give a wider performance perspective.
For our testing, we used the in-built demo to gauge performance - in this rolling demo, there is heavy use of water, lighting, explosions and also masses of vegetation and it represents fairly typical performance throughout the game.
The in-game details were lowered from their maximum details to a combination of "high" and "medium" - we've included a screenshot of the settings used below.
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Nvidia GeForce 8800 GTS 320MB
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ATI Radeon X1950 XT 256MB
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BFGTech GeForce 8600 GTS OC2 256MB SLI
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ATI Radeon X1950 Pro 256MB
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HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
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Sapphire Radeon HD 2600 XT 256MB GDDR4
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BFGTech GeForce 8600 GTS OC2 256MB
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Inno3D GeForce 8600 GTS iChiLL Xstriker3 256MB
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Nvidia GeForce 8600 GTS 256MB
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ATI Radeon X1650 XT 256MB
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XFX GeForce 8600 GT 620M XXX 256MB
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Nvidia GeForce 7900 GS 256MB
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Zotac GeForce 8600 GT ZONE Edition 256MB
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Asus EN8600GT 256MB
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Nvidia GeForce 7600 GT 256MB
Frames Per Second
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Nvidia GeForce 8800 GTS 320MB
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ATI Radeon X1950 XT 256MB
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BFGTech GeForce 8600 GTS OC2 256MB SLI
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ATI Radeon X1950 Pro 256MB
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HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
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Sapphire Radeon HD 2600 XT 256MB GDDR4
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BFGTech GeForce 8600 GTS OC2 256MB
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Inno3D GeForce 8600 GTS iChiLL Xstriker3 256MB
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Nvidia GeForce 8600 GTS 256MB
-
ATI Radeon X1650 XT 256MB
-
XFX GeForce 8600 GT 620M XXX 256MB
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Nvidia GeForce 7900 GS 256MB
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Zotac GeForce 8600 GT ZONE Edition 256MB
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Asus EN8600GT 256MB
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Nvidia GeForce 7600 GT 256MB
0
10
20
30
40
50
60
70
80
90
Frames Per Second
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Nvidia GeForce 8800 GTS 320MB
-
BFGTech GeForce 8600 GTS OC2 256MB SLI
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BFGTech GeForce 8600 GTS OC2 256MB
-
Inno3D GeForce 8600 GTS iChiLL Xstriker3 256MB
-
Nvidia GeForce 8600 GTS 256MB
-
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
-
Sapphire Radeon HD 2600 XT 256MB GDDR4
-
XFX GeForce 8600 GT 620M XXX 256MB
-
Zotac GeForce 8600 GT ZONE Edition 256MB
-
Asus EN8600GT 256MB
Frames Per Second
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Nvidia GeForce 8800 GTS 320MB
-
BFGTech GeForce 8600 GTS OC2 256MB SLI
-
BFGTech GeForce 8600 GTS OC2 256MB
-
Inno3D GeForce 8600 GTS iChiLL Xstriker3 256MB
-
Nvidia GeForce 8600 GTS 256MB
-
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
-
Sapphire Radeon HD 2600 XT 256MB GDDR4
-
XFX GeForce 8600 GT 620M XXX 256MB
-
Zotac GeForce 8600 GT ZONE Edition 256MB
-
Asus EN8600GT 256MB
Frames Per Second
Because Inno3D hasn't increased the shader clock, the frequency that can have the largest affect on performance in shader-heavy games, the performance advantage over the standard-clocked GeForce 8600 GTS is not particularly large. Not only has the shader throughput not increased, but both the pixel and texture fillrates have only been increased by all of four percent.
DirectX 10 performance isn't wonderful by any stretch of the imagination and, given the small benefits and huge drop in performance, we'd say that good performance with pretty good image quality is a fair tradeoff to make.
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